These jumping Marios more resemble the "traditional" Mario jump, but their name of "wall_kick" suggests they were for wall jumping, which is also only available in the New Super Mario Bros. Strangely, Fire Mario is missing out on the unused wall jump party, and Small Mario's sprite is identical to the used one. While this also applies to the Super Mario World theme, it should be noted that (through hacking) the "hipdrop" sprites can be seen in-game. By editing either game's control files to enable ground pounding, these sprites can be seen. However, even through enabling wall jumps, the wall_kick sprites can't be seen at all.Īll the hipdrop and wall_kick sprites use slightly different palettes to the final sprites, being darker and more vibrant than the softened final sprites, suggesting they were directly ported from Super Mario Bros. Hey there With Super Mario Maker on the way, I was creating sprites for what many people condenser to be the best 2D Mario game Nintendo has ever made: Super Mario World I was kinda thinking of making a somewhat Fan Made Mario World styled game with the 8 worlds, 4 Extra Worlds, like World Mushroom, World Flower, World Star and World Special. Unused Stretch returns, now in 16-bit! All in all, it looks like Stretch was originally going to be a bit scarier. Why Not Make Autumn Forms Of The Other Game Styles I Could Help With Sprites Also Do Galoombas Look Like That In The Autumn Form In The Original SMW (P.S. The Koopa Clown Car has alternate "hurt" sprites with much simpler shading than the final version. This is actually more reminiscent of the original Koopa Clown Car from the original Super Mario World. There's a bit of a theme here - the thicker castle bridge returns for all tilesets except the castle's, though this time it's identical to the Super Mario Bros. Just like the bridge tile, there's another unused red coin graphic in this style.Ī preview icon for the water-floating platform from Lemmy's Castle in Super Mario World exists. Since this game does not have this kind of platform, or even pools of water, it is likely that this design was meant for one of the other platform types. This rather boring font image is in vol/content/Pack/System.pack/System/Font/debug_font.gtx. The file is a leftover from the official NW4F "LayoutViewer" tool NW4F/LytTool/LayoutViewer/Cafe/data/gx2_font/debug_font.gtx.
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